Opening a large imported package for the first time can be slow, because every object needs to be loaded once in order to create the preview image in the object list. You can find the dice texture layouts at Dice.
![tabletop simulator crash on startup tabletop simulator crash on startup](https://wingsmob.com/wp-content/uploads/2021/07/screenshot_17.jpg)
The importer will copy the custom texture to the target package, and you can adapt it to the right layout with an image manipulation program. Custom dice apart from D6 can’t be converted directly, because the texture layout is different. Some things can’t be imported automatically: custom asset bundles, the layout of objects on the table, and scripts have to be done manually. Once the import has finished, you can open the package in the Tabletop Playground editor to find all your new game objects! Limitations and notes In the black console window, it will output status messages about the import process, for example if a file can’t be downloaded. If the importer can’t find files locally, it will try to download them. Resource files will be loaded from your local disk if they exist (when you’ve loaded the game in TTS with mod caching disabled). Once you have selected a target package and a source file, click the Import button to start the conversion. To import stored objects, you need to select the respective file directly. In order to import a local save game, select “Saves” instead of “Workshop” on the right. Simply select an item from the list and you’re ready to go! If you have configured your mod save location in TTS as “Game Data”, you can select that as the TTS save location instead. By default, the importer looks for a TTS folder in your Documents and shows all workshop items installed there. The new objects will be added to the package, already existing objects and resources will remain. If you don’t have a package yet, create it in the Editor first. When you start TTS Importer, you first have to select a target package at the top.
![tabletop simulator crash on startup tabletop simulator crash on startup](http://cms.windingroad.com/assets/autos_db/uploads/Simulator%20ARTICLE_2.jpg)
It creates object templates in a Tabletop Playground package for each type of object in the TTS source file and copies the required resource files (models, images, and PDF files) to the package. TTS Importer can be used with Workshop items, local save games, and stored objects from TTS. Go to Properties then the Local Files tab.Right click the game in your Steam Library.You can find TTS Importer in the Tools folder within the Tabletop Playground directory. Not everything can be imported automatically though, see Limitations and Notes. It will quickly import objects that can be converted to Tabletop Playground. If you have already created your game in Tabletop Simulator and want to port it to Tabletop Playground, you can use the TTS Importer application to make the process much easier. In order to play with others, you have different options to allow them to subscribe to your game, see the article on Playtesting. You can upload your package to mod.io privately – no one else will be able too see it. You may also want to do playtesting sessions without making the package publicly available. It works well for scripts and template files, but for save states and resource files like textures and models, you’ll still need to make sure that only one team member works on the same file at the same time. Consider using Git to help (together with GitHub, for example). Coordination can become difficult when multiple people are working on the same files.
![tabletop simulator crash on startup tabletop simulator crash on startup](https://pics.cdnvia.com/pics/juegos/5533-robar-el-banco-de-kogama.jpg)
It will appear in the editor and you will be able to upload new versions if you are part of the team as described above. Unzip the file into a new folder your package directory (configurable in the game settings). Instead, you’ll need to share the files in another manner, for example by downloading the zip files from the mod.io page. No team member who edits the package should subscribe to it. Packages that you subscribe to through mod.io are not directly editable, and automatic updates would overwrite changes of the other when mod.io updates the package.On the mod.io page for your package, go to “Edit”, then “Team” to add team members and assign roles. Make sure that everyone who should edit the profile on mod.io or upload new vesions is a manager or administrator for the mod.If you want to work on a package with multiple people, there are a few things that you need to take care of: